For example, if you have a throttle with a detente (Notch) at 25%, remap 0-25% to be reverse and 25% or more to be forwards - the "centre" point for that axis has moved.Įg if you have driving pedals where each pedal is a separate axis, but you want to use them as one axis in MWO (eg for speed or steering). = Fixed bug stopping invert working in Manual Control modeĮdited by evilC, 20 November 2013 - 01:07 PM.Īllow remapping the scale of an axis. = Optimised technique for inverting axes - thanks Babba on AHK forums! = Code for button testing no longer has one subroutine per button You will NEED to uninstall vJoy 1.x and install 2.x to use this version + Now uses vJoy 2.x - Support for up to 32 buttons + 32 Buttons listed for physical joystick = Fixed bug stopping mapping of virtual axis 4 or greater = Fixed bug stopping UJR from working on 64-bit AHK installs. Just 5,10,20,30,40,50,60,70 or 80 percent at the moment but I intend to allow any figure in a future version + Input and Output values for axes now displayed + Input / Output slider renamed to "State" + Deadzone is now a text input field, so you can use any value you like So with a 50% deadzone, if you move to 50 on an axis, it will be dead, but moving to 51 now outputs 1 rather than 51 + Detect axis button! Use this to try and find out the stick ID of a physical stick.Įg Merge two pedal axes into a rudder axis + Only settings changed from their default setting are stored in the config file + GUI position now saved in config file - when you close the app, next time you reopen it, it will be in the same place on your desktop = Major cleanup of code - now much more understandable = Fixed bug stopping button mappings not saving ! Please note that the format of the config file has changed, the program will back your old one up + The first physical POV Hat can now be mapped to virtual buttons. INI file format changed, there are now two INI files - one for misc settings, one for profilesĮxisting mappings are kept and moved to the default profile = Duplicate in profiles was always duplicating the Default profile, no matter what you had selected - fixed. Hats have no "Manual Control" mode for now Only "Continuous" hats supported for now. + Basic support for Hat (POV) switches in. = Detect Axis gone for now, it will probably return = Improved hat switch support (QuickBind supports hats, whereas Manual Control did not) = Manual Control is gone, replaced by QuickBind If you create a new profile, exit UJR and paste in the contents of the old profile, it may well work. However, it is just the groups etc in the INI that will not work right. ! Now intended to be used when compiled to an EXE - You no longer need AutoHotkey installed. See the Readme.txt file in the zip for full instructions. Warning: Win7 圆4 supported but you need to enter Test Mode (Enable unsigned drivers) Yes, if you add a cool new feature, or know a better way of writing a bit of the code, please let me know! Configure UJR to tell it which physical joystick axis/button controls which axis/button of the virtual joystick - each axis and button of the virtual stick can be mapped to a different physical joystick.UJR is written in AutoHotkey, an open source macro app - it sends instructions to vJoy.Uses the free open source app vJoystick to create a virtual joystick.Use this when the game detects the underlying physical stick instead of the virtual one - enable "Manual Control", tab into the game, double click the bind button, tab out, manipulate the desired input with the GUI, tab back into the game and it should recognise the change in the state of the virtual stick and bind it. "Manual Control" mode to control the virtual joystick via the UJR GUI.Controlled by up to 8 physical joysticks.The code is pretty easy to understand and you just need a text editor. You want a specific feature, but lack the knowledge to write such a thing yourself.You want to use two devices for a game (eg a pedals and a stick/throttle) for a game but it only supports one joystick at a time.You have a throttle, but want stop to not be in the middle of the axis, but a third from the bottom.You have deadzone issues - mech always turning etc.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |