![]() Three types of maps are featured: domination maps, where players must control command points to win the game, assault maps, where one team defends a series of command points which the other teams’ assaults, and tug of war maps, where teams must fight to capture a series of command points on the front line. Multiplayer games support up to sixteen players and can be played on a LAN or over the Internet. World in Conflict features a fully rotational 360-degree camera. Players can also use a messaging system that is designed to allow conversation between individuals regardless of whether they are on the same server or playing the same game. The mini-map is in the bottom left-hand corner, while the bottom right-hand corner contains the special abilities buttons (including unit formation). A list of units occupies the bottom center, whereas the top right-hand corner contains the expandable reinforcement procurement list. The game interface for World in Conflict has no framing in the game. In the single-player campaign, players are restricted by what tactical aid they can use, which can change during a mission. Tactical aids can allow up to three deployments, after which the player must wait until the support has recharged. Tactical Aids allow the player to call in anything, from airstrikes on enemy positions, the deployment of paratroopers, to launching carpet bombing raids and tactical nuclear strikes. Points are primarily earned from destroying enemy units in battle. In addition to controlling units, players may also call in tactical aid by spending tactical aid points. Once a unit’s special ability(ies) has been spent, players must wait for them to recharge before they can be used again. Each unit possesses a defensive ability, such as deploying smokescreens, while some units possess an offensive ability, such as marking targets for bombardment or using grenade launchers on enemy infantry. Each unit has strengths and weaknesses, such as mobile anti-air guns being most effective against enemy helicopters, and repair tanks being most effective at keeping vehicles and armor repaired. During the single-player campaign, most missions vary what units the player can recruit, while some missions will offer the opportunity to recruit free units, though these cannot be replaced if destroyed. If a unit is destroyed, the points are refunded to the player in order to allow them to bring in more units. Once the player deploys the units they purchase, they must wait 20 seconds for them to be airdropped. During a game, players are given a pre-determined number of reinforcement points, with which to purchase units with varying costs. While players may only play as US and NATO forces during the single-player campaign, all three factions can be used in multiplayer games. World in Conflict contains three factions: the United States, Soviet Union, and NATO. World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them. ![]() The expansion pack, World in Conflict: Soviet Assault, was released for Windows PC in March 2009. ![]() Ubisoft revived multiplayer through published open-source Massgate in 2017 World in Conflict (abbreviated as WiC or WIC) is a real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Sierra Entertainment (later Ubisoft) for Windows PC. In December 2015, Ubisoft shut down the official Massgate servers that supported multiplayer functions, though the player community restored these functions in 2016, through an unaffiliated version of Massgate. ![]() The game offers multiplayer functionality, supporting up to 16 players online or over LAN. World in Conflict Complete Edition Free Download Repacklab ![]()
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